Kristmann Engineering
Vectron Armageddon — Main menu
Product · Game

Vectron Armageddon

An arcade shooter drawn in glowing vector lines: ten sectors, each with its own boss, plus an endless mode that keeps escalating. Short runs, high score pressure — and no ads, tracking or in-app purchases anywhere.

Coming soonPlays offlineNo ads or tracking

Not in the store yet — drop us a line and we'll tell you when it goes live.

Built by Kristmann Engineering

Screenshots

Captured from the running game.

Vectron Armageddon — Main menu

Main menu

Pick difficulty, starting sector and mode — campaign or endless.

Vectron Armageddon — Sector IV

Sector IV

Quad weapon, a four-times multiplier and four abilities on the bar.

Vectron Armageddon — Boss: Twin

Boss: Twin

Every sector ends with its own boss and its own mechanics.

Vectron Armageddon — Boss: Spindle

Boss: Spindle

Once the screen fills up, only the gap between the bullets matters.

What makes it tick

Campaign and endless mode

Ten hand-built sectors, each ending in its own boss — then New Game+ picks up with faster, harder enemies. Endless mode generates fresh sections with a high score of its own.

Ten bosses, ten mechanics

From a blink enemy that's untouchable mid-teleport, through bullet curtains with a travelling safe lane, to a sweep laser that mirrors itself in its final phase. Phase changes are marked on the boss bar — you can see them coming.

Abilities on one energy bar

Shield, drone, rapid, bomb, slow-mo and overdrive — you carry four. All of them draw from the same energy pool, which you earn by shooting things.

Weapon tiers as a buffer

Single, twin, quad plus spread and pierce. A hit costs you a weapon tier before it costs a life — it only gets expensive once you're down to the base laser.

Risk pays out

Kill chains unlock multipliers at 5, 15 and 30 kills — one hit breaks the chain. Slipping past enemy bullets by a hair is scored separately.

No two runs alike

Three difficulty tiers, a freely chosen starting sector, and attack waves that are re-rolled on every attempt.

Under the hood

Vectron bundles not a single image and not a single audio file: every sprite is rendered at launch and the glow is baked in once rather than recomputed each frame. The music is procedural too — an adaptive score that cross-fades from a calm menu pulse through the combat layers to a boss layer, and tips into a heartbeat on your last life. The game speaks five languages: German, English, French, Italian and Spanish, switchable straight from the menu.

Key facts
10
sectors, each with a boss
17
enemy types
6
abilities, 4 equipped
5
languages

Coming soon

Not in the store yet

The game is finished — the release is still ahead. Write to us and we'll let you know the moment it goes live.