
Vectron Armageddon
An arcade shooter drawn in glowing vector lines: ten sectors, each with its own boss, plus an endless mode that keeps escalating. Short runs, high score pressure — and no ads, tracking or in-app purchases anywhere.
Not in the store yet — drop us a line and we'll tell you when it goes live.
Built by Kristmann Engineering
Screenshots
Captured from the running game.

Main menu
Pick difficulty, starting sector and mode — campaign or endless.

Sector IV
Quad weapon, a four-times multiplier and four abilities on the bar.

Boss: Twin
Every sector ends with its own boss and its own mechanics.

Boss: Spindle
Once the screen fills up, only the gap between the bullets matters.
What makes it tick
Campaign and endless mode
Ten hand-built sectors, each ending in its own boss — then New Game+ picks up with faster, harder enemies. Endless mode generates fresh sections with a high score of its own.
Ten bosses, ten mechanics
From a blink enemy that's untouchable mid-teleport, through bullet curtains with a travelling safe lane, to a sweep laser that mirrors itself in its final phase. Phase changes are marked on the boss bar — you can see them coming.
Abilities on one energy bar
Shield, drone, rapid, bomb, slow-mo and overdrive — you carry four. All of them draw from the same energy pool, which you earn by shooting things.
Weapon tiers as a buffer
Single, twin, quad plus spread and pierce. A hit costs you a weapon tier before it costs a life — it only gets expensive once you're down to the base laser.
Risk pays out
Kill chains unlock multipliers at 5, 15 and 30 kills — one hit breaks the chain. Slipping past enemy bullets by a hair is scored separately.
No two runs alike
Three difficulty tiers, a freely chosen starting sector, and attack waves that are re-rolled on every attempt.
Vectron bundles not a single image and not a single audio file: every sprite is rendered at launch and the glow is baked in once rather than recomputed each frame. The music is procedural too — an adaptive score that cross-fades from a calm menu pulse through the combat layers to a boss layer, and tips into a heartbeat on your last life. The game speaks five languages: German, English, French, Italian and Spanish, switchable straight from the menu.
- 10
- sectors, each with a boss
- 17
- enemy types
- 6
- abilities, 4 equipped
- 5
- languages
Coming soon
Not in the store yet
The game is finished — the release is still ahead. Write to us and we'll let you know the moment it goes live.